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 Book 10: Roheryn Crafting Overview

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Nombre de messages : 158
Age : 46
Localisation : Laval
Date d'inscription : 08/04/2007

Book 10: Roheryn Crafting Overview Empty
MessageSujet: Book 10: Roheryn Crafting Overview   Book 10: Roheryn Crafting Overview Icon_minitimeMar 14 Aoû - 17:49

Il y a de l'amélioration du côté du crafting Very Happy

Citation :
Book 10 Crafting Summary

Changes to One-shot Recipe Scrolls

New one-shot recipes are identical to the existing one-shot recipes in every way, except use different rare required ingredients than the old recipes.
Old one-shot recipes continue to exist, however they can no longer be found in treasure. Every one of the old rare required ingredients used in these old recipes can still be found on the creatures that have always dropped them.
The new rare ingredients needed for the new one-shot recipes can be found on a variety of unique creatures (as opposed to just one named creature). The new rare ingredients have a 100% drop rate.

Changed the display names for all pre-existing one-shot recipe scrolls to include the word "(Old)," to help differentiate between existing and new one-shot recipe scrolls.
Increased 'Effective Level' of Crafted Weapons, Armor, Jewellery
Increased the effective level (or power level) of most tier 2 - tier 5 crafted armor, weapons, and jewellery pieces.

Minimum level requirements remain the same, effectively providing a boost to the stats of crafted gear

Earring and Bracelet recipes for the Jeweller profession

38 new recipes

Total of 72 new jewellery pieces

Artifact Tracking

Added "Artifact Tracking" skill to the Scholar profession, which allows scholars to see their resources nodes on the radar.

New recipes for Hunter-only items

20 new Weaponsmith recipes (Traps)

5 new Scholar recipes (Bow Chants)
Reputation Recipes
Cooking - 3 recipes

(Tier 3) Seasoned Beef with Cauliflower Recipe
(Tier 4) Strawberry Dessert Wine Recipe
(Tier 4, rare) Honey-roasted Chicken Recipe

Farmer - No new recipes, but a new rare item can be found while harvesting blackberries that is used in Cooking rep recipes
(Rare ingredient) Blackberry Honey: Used in the tier 4 rare cooking recipe

Forestry - 2 recipes
(Tier 5) Woven Gossamer Thread Recipe
(Tier 5) Treated Black Ash Heartwood Recipe

Jeweller - 4 recipes
(Tier 4) Dwarf-jewel Recipe
(Tier 5) Dwarf-ring Recipe
(Tier 5, ingredient) Polished Moonstone Recipe
(Tier 5, rare) Dwarf-necklace Recip

Metalworking - 3 recipes
(Tier 4) Crest of Vigilance Recipe
(Tier 5) Crest of Valor Recipe
(Tier 5, rare) Icon of Heroes Recipe

Prospecting - 1 recipe
(Tier 5) Smelt Ancient Nickel Recipe

Scholar - 3 recipes
(Tier 4) 'Scholar's Writ' Recipe
(Tier 5) 'A Study of the Unknown' Recipe
(Tier 5, rare) 'Of Mysteries Most Profound' Recipe

Tailor - 3 recipes
(Tier 4) Ranger's Sash Recipe
(Tier 5) Ranger's Cloak Recipe
(Tier 5, rare) Tapestry of Deeds Recipe

Weaponsmith - 3 recipes
(Tier 4) Ceremonial Dagger Recipe
(Tier 5) Ceremonial Blade Recipe
(Tier 5, rare) Warden's Scepter Recipe

Woodworker - 3 recipes
(Tier 4) Wood Figurine Recip
(Tier 5) Viol Recipe
(Tier 5, rare) Bree-spear Recipe
Improved Craft Tools

Restatted the newbie (inferior) tools so they no longer penalize critical chance or induction times - they now simply wear out faster than all other tools
Removed tools from vendors and replaced with new set of vendor-only tools - vendor tools are now unique, better than the newbie tools, but not as good as craftable tools
Rebalanced the durability on all crafted tools - non-critical tools now have a durability of 45 and have normal wear, while critical tools have a durability of 60 and have tough wear.
Recipe Rebalancing

Cooking
All ' ingredient ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
All Artisan & Master Cooking recipes that previously required the Oven facility effect now require the Superior Oven instead.
All recipes that exclusively use ingredients sold by vendors were changed to award Low (6) craft experience instead of Medium (Cool, or High (10).
All beer and ale recipes were changed to award Medium (Cool craft experience instead of Low (6).
Changed all three Cooking reputation recipes to award Simple (4) craft experience instead of Easy (2).
Some cooking recipes have had their ingredients requirements reduced.

Farming
Adjusted craft experience rewards for all farming recipes to compensate for the increased productivity and lower costs of farming
All 'seed' recipes will now award simple (4) craft experience.
All 'crop' recipes (recipes that produce useable pipe-weed or vegetables) will now award simple (4) craft experience.
All 'hybrid pipe-weed field' recipes will now award medium (Cool craft experience.
All other 'field' recipes will now award low (6) craft experience.
In an effort to increase the usefulness of crafted Farmer's Tools (and to reduce the amount of time farmers spend "watching the grass grow"), induction times for all Journeyman, Expert, Artisan, and Master farming recipes have been changed to match the induction times used by Apprentice farming recipes
All "field" recipes now have inductions lasting 20 seconds (Examples: Blueberry Field recipe, Southern Star Pipe-weed Field recipe)
All other recipes now have inductions lasting 10 seconds (Examples: Cabbage Seed recipe, Old Toby Seed recipe)

Forester
Changed both Forester reputation recipes to award Simple (4) craft experience instead of Easy (2).

Jeweller
All ' gemstone ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
All Artisan & Master Jeweller recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
Changed all four Jeweller reputation recipes to award Simple (4) craft experience instead of Easy (2). Reduced required ingredients for the following recipes:
All Artisan necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients)
All Master necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients)

Metalworking
All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
All Artisan & Master Metalworking recipes that previously required the Force facility effect now require the Superior Forge instead.
Changed all three Metalworking reputation recipes to award Simple (4) craft experience instead of Easy (2).
Rebalanced many Heavy Armor recipes across all tiers to reduce the number of required ingredients:

Example: A full suit of Dwarf-craft Armour previously used a total of 42 Dwarf-iron ingots, 18 Dwarf-steel ingots, and 6 pristine leather braces .
The same full suit of armor will now use 36 Dwarf-iron ingots, 12 Dwarf-steel ingots, and 6 pristine leather braces .
Prospecting
Changed the one Prospecting reputation recipe to award Simple (4) craft experience instead of Easy (2).

Scholar
Changed all ' Battle Lore ' recipes to award High (10) craft experience instead of Medium (Cool.
All Artisan & Master Scholar recipes that previously did not require a facility effect now require the Superior Study instead (Except for dye recipes, which never require a facility effect).
Changed all ' Dye ' recipes to award Low (6) craft experience instead of High (10). This was done because "Dye" recipes now require 1 rare ingredient (previously 3).
Changed all three Scholar reputation recipes to award Simple (4) craft experience instead of Easy (2).
Slightly reduced required ingredients for all ' Crafting Lore ' recipes.

Tailor
All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
All Artisan & Master Tailor recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
Changed all three Tailor reputation recipes to award Simple (4) craft experience instead of Easy (2). Rebalanced many Light and Medium Armor recipe across all tiers to reduce the number of required ingredients:
Example (Light Armor): A full suit of Travellers' Armour previously used a total of 54 Boiled Sturdy Leather, 18 Bolts of Cloth, and 6 Polished Rubies
The same full suit of armor will now use 36 Boiled Sturdy Leather, 12 Bolts of Cloth, and 6 Polished Rubies
Example (Medium Armor): A full suit of Galadrim Armour previously used a total of 96 Boiled Exceptional Leather and 12 Polished Elf Stones
The same full suit of armor will now use 72 Boiled Exceptional Leather and 6 Polished Elf Stones

Weaponsmithing
All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
All Artisan & Master Weaponsmith recipes that previously required the Forge facility effect now require the Superior Forge instead.
Changed all three Weaponsmith reputation recipes to award Simple (4) craft experience instead of Easy (2).
All "Hunter Traps" recipes have been rebalanced to use less ingredients. These recipes now award Simple (4) craft experience.
Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family

Woodworking
All 'component' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
All Artisan & Master Woodworking recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
Changed all three Woodworking reputation recipes to award Simple (4) craft experience instead of Easy (2).
Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family
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